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	<title>Fugu Talk</title>
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	<description>a repository of unfinished thoughts</description>
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		<title>Updating Fugu Maze</title>
		<link>http://www.fugutalk.com/?p=6117</link>
		<comments>http://www.fugutalk.com/?p=6117#comments</comments>
		<pubDate>Sun, 19 May 2013 01:07:06 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[This might sound lame, but I&#8217;m still updating apps to Unity 4. I just caught up with Fugu Maze and Fugu Maze Free, which haven&#8217;t been updated since September. Part of the reason was, well, Unity 4, and then all of the middleware that I&#8217;ve piled on. There was a minor change in the Prime31 [...]]]></description>
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		<title>Germaphobe</title>
		<link>http://www.fugutalk.com/?p=6113</link>
		<comments>http://www.fugutalk.com/?p=6113#comments</comments>
		<pubDate>Sat, 11 May 2013 19:59:48 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Games/Graphics]]></category>

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		<description><![CDATA[Another one of my colleagues recently went indie and released Germaphobe on the App Store. He did all the programming and art himself. More and more, I think of &#8220;indie developer&#8221; as &#8220;individual developer&#8221;!]]></description>
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		<title>Cat Pictures Everywhere</title>
		<link>http://www.fugutalk.com/?p=6110</link>
		<comments>http://www.fugutalk.com/?p=6110#comments</comments>
		<pubDate>Sat, 11 May 2013 04:38:59 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Unity]]></category>

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		<description><![CDATA[I was startled to see this when I started up Unity the other day.]]></description>
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		<title>RC Rally</title>
		<link>http://www.fugutalk.com/?p=6108</link>
		<comments>http://www.fugutalk.com/?p=6108#comments</comments>
		<pubDate>Thu, 09 May 2013 23:08:22 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Games/Graphics]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.fugutalk.com/?p=6108</guid>
		<description><![CDATA[Besides Emo Ray, I worked on the RC Rally game on Playstation Home. I only did a little bit of HUD work just before it was released. HUD work, by the way, is a great way to get started on any project &#8211; you can make little changes to the code and see instant results [...]]]></description>
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		<title>Emo Ray</title>
		<link>http://www.fugutalk.com/?p=6106</link>
		<comments>http://www.fugutalk.com/?p=6106#comments</comments>
		<pubDate>Tue, 07 May 2013 22:32:23 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Games/Graphics]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.fugutalk.com/?p=6106</guid>
		<description><![CDATA[I just discovered the Emo-Ray game I worked on at Heavy Water over a year ago has been ovailable on Playstation@Home for a few months, now. Nice to see they included my name on the credit list displayed in the public area for the game (five programmers, total). At first, I didn&#8217;t remember doing much [...]]]></description>
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		<title>25,000 Game Center Players for HyperBowl</title>
		<link>http://www.fugutalk.com/?p=6103</link>
		<comments>http://www.fugutalk.com/?p=6103#comments</comments>
		<pubDate>Tue, 07 May 2013 07:49:50 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[HyperBowl]]></category>

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		<description><![CDATA[As a form of self-affirmation, every once in a while I declare a milestone. The latest one: 25,000 Game Center players for HyperBowl. Really successful games have player counts in the millions, but I&#8217;ll take it.]]></description>
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		<title>Adding Unity Submenus</title>
		<link>http://www.fugutalk.com/?p=6100</link>
		<comments>http://www.fugutalk.com/?p=6100#comments</comments>
		<pubDate>Fri, 03 May 2013 21:56:18 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[HyperBowl]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.fugutalk.com/?p=6100</guid>
		<description><![CDATA[This  is probably one of those things that everyone else knows and I only just figured out, but I&#8217;ve been wondering how to take my Editor-scripted HyperBowl menu items and put them in a submenu of my FuguGames menu (menu bar space is scarce). Turns out it&#8217;s just a matter of treating the menu name [...]]]></description>
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		<title>HyperBowl Mushroom on the App Store</title>
		<link>http://www.fugutalk.com/?p=6097</link>
		<comments>http://www.fugutalk.com/?p=6097#comments</comments>
		<pubDate>Tue, 30 Apr 2013 03:54:56 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[HyperBowl]]></category>
		<category><![CDATA[Unity]]></category>

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		<description><![CDATA[My latest experiment with a new HyperBowl lane is based on the Mushroom Land environment from the Unity Asset Store. I purchased it during one of the Asset Store sales &#8211; anything that looks good and is $20 or less, why not? Right now it&#8217;s on the App Store as a free ad-supported lane and [...]]]></description>
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		<title>HyperBowl Penelope</title>
		<link>http://www.fugutalk.com/?p=6094</link>
		<comments>http://www.fugutalk.com/?p=6094#comments</comments>
		<pubDate>Sun, 28 Apr 2013 00:00:17 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[HyperBowl]]></category>
		<category><![CDATA[Unity]]></category>

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		<description><![CDATA[The Unity Penelope demo looks pretty good from its top-down vantage, so I thought I&#8217;d try it out as a HyperBowl lane, first as a free app and then added to the paid version. Turns out it looks pretty good from ground level, too, but I don&#8217;t know about the gameplay. In fact, I got [...]]]></description>
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		<title>Learn Unity on the App Store</title>
		<link>http://www.fugutalk.com/?p=6090</link>
		<comments>http://www.fugutalk.com/?p=6090#comments</comments>
		<pubDate>Wed, 24 Apr 2013 01:37:07 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[HyperBowl]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Unity]]></category>

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		<description><![CDATA[I have yet another HyperBowl-style bowling game on the App Store, called Learn Unity, since this is the game built following my book in-progress, Learn Unity 4 for iOS Game Development. Besides the name (maybe I should have called it something like Unity Bowl), the game is a bit odd since it uses conveniently free [...]]]></description>
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