Another one of my colleagues recently went indie and released Germaphobe on the App Store. He did all the programming and art himself. More and more, I think of “indie developer” as “individual developer”!
I was startled to see this when I started up Unity the other day.
Besides Emo Ray, I worked on the RC Rally game on Playstation Home. I only did a little bit of HUD work just before it was released. HUD work, by the way, is a great way to get started on any project – you can make little changes to the code and see instant results and get a feel for how to work in that setup. Anyway, now I can say I worked on two PS3 projects and didn’t miss out on this generation of consoles (sorry, XBox 360).
I just discovered the Emo-Ray game I worked on at Heavy Water over a year ago has been ovailable on Playstation@Home for a few months, now. Nice to see they included my name on the credit list displayed in the public area for the game (five programmers, total). At first, I didn’t remember doing much on the game – I worked there part time for three months on at least four different projects – but looking at the video, yeah, I did some HUD work (if there’s any constant theme in my contract work, it’s HUD), multiple camera support, FMV player…of course, there’s probably been a lot of code rewriting since then. But who knows, I’ve had former coworkers tell me they haven’t changed my code in the years since I’ve left (I don’t know if that’s a good or bad thing).